- All sections
- A - Human necessities
- A63F - Card, board or roulette games; indoor games using small moving playing bodies; video games; games not otherwise provided for
- A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
Patent holdings for IPC class A63F 13/426
Total number of patents in this class: 453
10-year publication summary
28
|
44
|
42
|
75
|
64
|
42
|
45
|
38
|
35
|
15
|
2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 |
Principal owners for this class
Owner |
All patents
|
This class
|
---|---|---|
Tencent Technology (Shenzhen) Company Limited | 12951 |
54 |
Nintendo Co., Ltd. | 3001 |
44 |
Gree, Inc. | 704 |
39 |
Konami Digital Entertainment Co., Ltd. | 1833 |
33 |
Cygames, Inc. | 364 |
28 |
NetEase (Hangzhou) Network Co., Ltd. | 437 |
26 |
Sony Interactive Entertainment Inc. | 5162 |
19 |
Supercell Oy | 302 |
14 |
COLOPL, Inc. | 272 |
13 |
Microsoft Technology Licensing, LLC | 51439 |
11 |
King.com Limited | 787 |
11 |
Sony Interactive Entertainment LLC | 1946 |
11 |
Sony Corporation | 32931 |
10 |
BANDAI NAMCO Entertainment Inc. | 457 |
8 |
DeNA Co., Ltd. | 185 |
6 |
Kabushiki Kaisha Square Enix | 1252 |
5 |
Universal City Studios LLC | 2218 |
5 |
NVIDIA Corporation | 6381 |
4 |
BANDAI Co., Ltd. | 405 |
4 |
Kabushiki Kaisha Sega Games doing Business AS Sega Games Co., Ltd. | 128 |
4 |
Other owners | 104 |